Survive the others…
Let’s meet Belle, Cheyenne, Django, Doc, Ghost, Mei and Tuco in the middle of Old West… These seven famous bandits still slip through the Mashall’s fingers and once again they attack the Union Pacific express line.
Not fully satisfied with looting travelers, their main pleasure lies in the confrontation. But this time the train driver gave the order to unhook the cars one after the other in order to protect the passengers from this massacre.
You’ve liked Colt Express? You’re gonna love COLT SUPER EXPRESS! This concentrate is even more dynamic and fun. The goal is no longer to finish the richest but to finish. Be the last bandit in the train to win the game but watch out, cars keep coming off and sharp shots from other Bandits can kick you out from the train…
Who will be the last Bandit on the train?
In the Box
- 7 meeples
- 38 cards : 8 train cars, 1 locomotive, 1 card First Player and 6×7 Action cards
- 1 Game Rule
+ 2 extensions included: Reflex and Horse with 14 more Action cards
Goal of the game
Pick the 4 Action cards: move, change floor, flip and fire. Each player has the same ones.
MOVE
Move forward a train car following your orientation
CHANGE FLOOR
Move up on the train’s roof, or vice versa
FLIP
Change your bandit figure’s orientation
FIRE
Shoot the first bandit in your line of sight, move them on the next same floor car and lay them down on the back
Program 3 Action cards and place them in front of you face down in the order you want to reveal them. Each player does the same.
Play your cards, one by one, starting with the first player.
The bandits move, flip-flop, shot each other…
Attention! A shot lays the target bandit on their back and propels them into the next train car so if you were in the last wagon we can say goodbye to you, you are ejected and lose! The victim of a shot still on board must use their next Action to get up. At the end of each round, when each player’s 3 Action cards have been revealed, the caboose comes off with all the bandits on it! The game ends when there are no more train cars, no more than one bandit on the train, or when there are no more bandits at all.
Take it and play everywhere with the whole family
Extensions
The two extensions can be played together or separately. Each adds 7 more Action card, making the game even more surprising and tactical.
Players hold one or two more Action cards in hand but still, they can only play three per round.
HORSE
Save yourself after being ejected
REFLEX
Shot back just right after being shot